Component:AudioReverbZone
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Component image 
Audio Reverb Zone component as seen in the Scene Inspector

Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinDistance
|
Float | the minimum distance that this will affect audio sources from its slot position in global space. Below this distance audio sources will be 100% affected by this reverb zone. |
MaxDistance
|
Float | The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance. |
Room
|
Int | The size of the room |
RoomHF
|
Int | Relative room effect level at high frequencies. |
RoomLF
|
Int | Relative room effect level at low frequencies. |
DecayTime
|
Float | how long it takes for sound to fully die out in the room |
DecayHFRatio
|
Float | High-frequency to mid-frequency decay time ratio. |
Reflections
|
Int | max reflections that can happen in the room. |
ReflectionsDelay
|
Float | the delay before reflections also known as echos come back and repeat themselves. |
Reverb
|
Int | how many times the sound can reverb |
ReverbDelay
|
Float | the time it takes for the reverb to return |
HFReference
|
Float | Reference high frequency (hz). |
LFReference
|
Float | Reference low frequency (hz). |
Diffusion
|
Float | how much the sound will propagate across the room |
Density
|
Float | how dense the air is in the room. |
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description |
|---|---|---|---|
SetPreset:ButtonEventHandler`1<Action>
|
ButtonEventHandler`1<Action> | ✓ | Runs the provided action to apply a preset. |
PresetOff:Action
|
Action | X | Sets the values to not have an effect at all |
PresetGeneric:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetPaddedCell:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetRoom:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetBathroom:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetLivingroom:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetStoneroom:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetAuditorium:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetConcerthall:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetCave:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetArena:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetHangar:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetCarpetedHallway:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetHallway:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetStoneCorridor:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetAlley:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetForest:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetCity:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetMountains:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetQuarry:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetPlain:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetParkingLot:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetSewerPipe:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetUnderwater:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetDrugged:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetDizzy:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
PresetPsychotic:Action
|
Action | X | Sets the values to a preset that replicates this button's name |
Usage
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Examples
Can be used to make global audio echo or sound like it's inside of a tin can.