(Redirected from CapsuleCollider (Component))
Component image 
Capsule Collider component as seen in the Scene Inspector 

The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Offset | Float3 | The offset of the collider shape's position from the slot's position. | 
| Type | ColliderType | The type of collider. See the enum page for details. | 
| Mass | Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. | 
| CharacterCollider | Bool | Whether an avatar should be prevented from moving into the collider's volume. | 
| IgnoreRaycasts | Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. | 
| Height | Float | The height of the capsule. Does not include the added height from the rounded ends | 
| Radius | Float | the radius of the body of the capsule and it's rounded ends. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
| SetFromExactCylinder:ButtonEventHandler | ButtonEventHandler | ✓ | Gathers all objects and slots under this component's slot, creates a Bounding box that encapsulates all the points and Bounding boxes, and uses the Bounding box to set this component's values. Does all calculations in local space. Ignores floating point error. | 
| SetFromExactCylinder:Action | Action | X | Gathers all objects and slots under this component's slot, creates a Bounding box that encapsulates all the points and Bounding boxes, and uses the Bounding box to set this component's values. Does all calculations in local space. Ignores floating point error. | 
