(Redirected from CapsuleMesh (Component))
Component image
Creates a mesh that is a cylinder with rounded ends instead of flat ends.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | Determines the roundness of the mesh. |
Height
|
Float | Determines how tall the mesh is. |
Segments
|
Int | Determines the smoothness. |
Rings
|
Int | Determines the smoothness of the top & bottom of the mesh. |
Shading
|
Shading | Changes the mesh shading. |
UVScale
|
Float2 | The inverse of the size the material should appear on the surface as. |
DualSided
|
Bool | Makes the mesh dual sided. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Add this mesh to a mesh renderer component along with a material to view it
Examples
A collider with the same shape as this mesh is used for the physics locomotion of the user.