Component:DynamicSpriteFont
The DynamicSpriteFont component is used to construct a font asset that can be used to create custom fonts character by character.
More actions
(Redirected from DynamicSpriteFont (Component))
Component image 
Dynamic Sprite Font component as seen in the Scene Inspector

The DynamicSpriteFont component is used to construct a font asset that can be used to create custom fonts character by character.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
MaxSize
|
Int | The max size of a glyph in the font sheet. |
Glyphs
|
list of DynamicSpriteFont.SpriteGlyph | A list of Font characters that should make up this dynamic font. |
Glyph Example

SpriteGlyph
| Name | Type | Description |
|---|---|---|
SpriteURL
|
Uri | The resource URI of the Font character. |
UnicodeCodepoint
|
UInt | the Unicode number of this Font character. See Wikipedia list of unicode characters. |
SpriteName
|
String | The name of the Sprite. |
Bearing
|
Float2 | See Glyph Example. |
Advance
|
Float2 | See Glyph Example. |
Size
|
Float | See Glyph Example. |
Tintable
|
Bool | Whether this glyph is affectable by Font color. |
Usage
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