Component:GridMesh

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Component image 
Grid Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points Int2
Size Float2
FlatShading Bool
DisplacementMagnitude Float
DisplacementTexture Texture2D

Usage

The texture the DisplacementTexture field must be set to Uncompressed

Examples

Related Components