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Component image
Hierarchy Material Target component as seen in the Scene Inspector
The HierarchyMaterialTarget component signals that a slottagged with this component you are hitting with the Material Tool is an appropriate target to look for materials in.
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Usage
Examples
If this component is applied to the root of an avatar, when a material is applied to the avatar it will look for any mesh renderers in the hierarchy and apply the material.