Component:MeshCollider
A mesh collider allows for making a 1:1 collider of the given Mesh.
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(Redirected from MeshCollider (Component))
Component image 
Mesh Collider component as seen in the Scene Inspector

A mesh collider allows for making a 1:1 collider of the given Mesh.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Mesh
|
Mesh | The mesh to make a collision shape made of groups of polygons out of. |
Sidedness
|
MeshColliderSidedness | Front or back sided collisions. |
ActualSpeculativeMargin
|
raw output of Float | Essentially the room for error on the collisions for this collider. |
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description |
|---|---|---|---|
ConvexDecomposition:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the create convex hull decomposition button is touched. |
ReplaceWithBox:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the replace with box collider button is touched. |
Usage
General practice is to use mesh colliders very sparingly.
Examples
This can be used for more complex collisions like sprawling terrain or procedural meshes that have complex shapes.
See Also
Convex Hull Decomposition with V-HACD Dialog