Point mesh makes geometry data of a cloud of points that have uvs, scales, colors, and more. These points can be displayed via a Mesh Renderer using a Unlit Material with at least it's UseBillboardGeometry field set to true.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.