(Redirected from StripeWireMesh (Component))
Component image 
Stripe Wire Mesh component as seen in the Scene Inspector

The StripeWireMesh component is used primarily in ProtoFlux wires, and generates mesh data for use with a Component:MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Point0
|
Float3 | The start point in local space for this mesh |
Point1
|
Float3 | The end point for this mesh in local space. |
Tangent0
|
Float3 | the direction the mesh should bend after exiting start point |
Tangent1
|
Float3 | the direction the mesh should bend while entering exit point. |
Orientation0
|
FloatQ | How much to rotate the starting point edge by after applying Tangent0
|
Orientation1
|
FloatQ | How much to rotate the end point edge by after applying Tangent1
|
Steps
|
Int | how many segments the mesh should have between Point0 and Point1 .
|
Exp
|
Float | how much the mesh should be forced in the direction of the start and end tangents when starting and ending it's path. |
Color0
|
ColorX | The vertex color to give the part of the mesh starting at Point0 . Is interpolated along the mesh to Point1 to color Color1
|
Color1
|
ColorX | The vertex color for Point1 to interpolate towards.
|
UVScale
|
Float2 | the scale of the material detail on the mesh. |
UVOffset
|
Float2 | the offset of the material detail on the mesh. |
Width0
|
Float | the width of the mesh in local space at Point0 on the mesh. Is interpolated along the mesh to Point1 to width Width1
|
Width1
|
Float | The width in local space for Point1 to interpolate towards.
|
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
BakeMesh:Action
|
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry generated. Don't forget to add a Material.