(Redirected from TorusMesh (Component))
Component image
The TorusMesh component generates procedural geometry that is used with Component:MeshRenderer.
This mesh resembles a Donut.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
MinorSegments
|
Int | The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape. |
MajorSegments
|
Int | The amount of detail/cuts going around and through the center along the outside and inside. |
MajorRadius
|
Float | The size of the torus |
MinorRadius
|
Float | the fatness/thickness of the torus. If this is too big than the hole in the center will seal up. |
UVScale
|
Float2 | the scale of the material detail on the surface of the torus. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert this component into a Component:MeshRenderer to view its geometry. Don't forget to add a Material