Component:TriangleMesh
From Resonite Wiki
More actions
(Redirected from TriangleMesh (Component))
Component image 
Triangle Mesh component as seen in the Scene Inspector

The TriangeMesh component is used to generate mesh data which is a triangle for use with a Component:MeshRenderer.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Vertex0
|
direct TriangleMesh.Vertex | The first vertex point of the triangle. |
Vertex1
|
direct TriangleMesh.Vertex | The second vertex point of the triangle. |
Vertex2
|
direct TriangleMesh.Vertex | The third vertex point of the triangle. |
AutoNormals
|
Bool | whether to automatically generate the triangle normals |
AutoTangents
|
Bool | whether to automatically generate the triangle tangents |
DualSided
|
Bool | whether to make this visible from the back. |
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description |
|---|---|---|---|
BakeMesh:Action
|
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Vertex
| Name | Type | Description |
|---|---|---|
Position
|
Float3 | The position of the triangle vertex in global space. |
UV0
|
Float2 | The UV position of the vertex on the 0th uv map. |
UV1
|
Float2 | The UV position of the vertex on the 1st uv map. |
UV2
|
Float2 | The UV position of the vertex on the 2nd uv map. |
UV3
|
Float2 | The UV position of the vertex on the 3rd uv map. |
Color
|
ColorX | The vertex color of this vertex. |
Normal
|
Float3 | the normal direction of this vertex |
Tangent
|
Float4 | the tangent direction of this vertex. |
Usage
Attach to a slot and insert the component into a Component:MeshRenderer to see what the mesh looks like. Don't forget to add a Material.
Examples
This article or section is a stub. You can help the Resonite wiki by expanding it.
(Maybe show Magglor's triangle tool? And maybe one other example?)