(Redirected from VRIKAvatar (Component))
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
IK
|
VRIK | |
HeightCompensation
|
Float | |
AvatarHeight
|
Float | |
UserResizeThreshold
|
Float | |
FeetIgnoreOtherPlayers
|
Bool | |
FeetCollisionListMode
|
ListFilterMode | |
FeetCollisionList
|
list of Slot | |
HeadMaxFixDistance
|
Float | |
ForceUseFeetProxies
|
Bool | |
ForceUsePelvisProxy
|
Bool | |
ForceUseChestProxy
|
Bool | |
ForceUseElbowProxies
|
Bool | |
ForceUseKneeProxies
|
Bool | |
FeetCalibrated
|
Bool | |
PelvisCalibrated
|
Bool | |
GroundCheckHeightRatio
|
Float | |
FeetHoverHeight
|
Float | |
FeetHoverSmoothSpeed
|
Float | |
MinFeetTransitionSpeed
|
Float | |
MaxFeetTransitionSpeed
|
Float | |
GaitFeetTransitionSpeedMultiplier
|
Float | |
FeetHoverTilt
|
Float | |
LeftFootFloatOffset
|
Float3 | |
RightFootFloatOffset
|
Float3 | |
LeftFootRootHeight
|
Float | |
RightFootRootHeight
|
Float | |
FootFloatSpeed
|
Float | |
FootFloatAngleMagnitude
|
Float | |
FootFloatOffsetMagnitude
|
Float | |
FeetFloatVelocityForce
|
Float | |
FeetFloatVelocityDampeningSpeed
|
Float | |
MaxFeetVelocityOffset
|
Float | |
VelocityAverageRate
|
Float | |
HoverVelocityThreshold
|
Float | |
HorizontalBodyAngle
|
Float | |
SupressWalkAnimationWhenHorizontal
|
Bool | |
AlwaysUseTrackersWhenHorizontal
|
Bool | |
Gaits
|
list of Gait | |
GaitTransitionSpeed
|
Float | |
GaitMovementDirectionSmoothSpeed
|
Float | |
RigCollidersRadiusRatio
|
Float | |
LeftHandRotationOffset
|
FloatQ | |
RightHandRotationOffset
|
FloatQ | |
CurrentAverageVelocity
|
raw output of Float | |
CurrentOnGround
|
raw output of Bool | |
CurrentGaitIndex
|
raw output of Int | |
_locomotionController
|
LocomotionController | |
_leftHandNode
|
AvatarPoseNode | |
_rightHandNode
|
AvatarPoseNode | |
_leftElbowNode
|
AvatarPoseNode | |
_rightElbowNode
|
AvatarPoseNode | |
_leftFootNode
|
AvatarPoseNode | |
_rightFootNode
|
AvatarPoseNode | |
_leftKneeNode
|
AvatarPoseNode | |
_rightKneeNode
|
AvatarPoseNode | |
_headNode
|
AvatarPoseNode | |
_pelvisNode
|
AvatarPoseNode | |
_chestNode
|
AvatarPoseNode | |
_headProxy
|
Slot | |
_pelvisProxy
|
Slot | |
_chestProxy
|
Slot | |
_leftHandProxy
|
Slot | |
_rightHandProxy
|
Slot | |
_leftElbowProxy
|
Slot | |
_rightElbowProxy
|
Slot | |
_leftFootProxy
|
Slot | |
_rightFootProxy
|
Slot | |
_leftKneeProxy
|
Slot | |
_rightKneeProxy
|
Slot | |
_leftKneeDefaultProxy
|
Slot | |
_rightKneeDefaultProxy
|
Slot | |
_headTargetPos
|
field drive of Float3 | |
_headTargetRot
|
field drive of FloatQ | |
_pelvisTargetPos
|
field drive of Float3 | |
_pelvisTargetRot
|
field drive of FloatQ | |
_chestTargetPos
|
field drive of Float3 | |
_leftHandTargetPos
|
field drive of Float3 | |
_leftHandTargetRot
|
field drive of FloatQ | |
_rightHandTargetPos
|
field drive of Float3 | |
_rightHandTargetRot
|
field drive of FloatQ | |
_leftElbowTargetPos
|
field drive of Float3 | |
_rightElbowTargetPos
|
field drive of Float3 | |
_leftFootTargetPos
|
field drive of Float3 | |
_leftFootTargetRot
|
field drive of FloatQ | |
_rightFootTargetPos
|
field drive of Float3 | |
_rightFootTargetRot
|
field drive of FloatQ | |
_leftKneeTargetPos
|
field drive of Float3 | |
_rightKneeTargetPos
|
field drive of Float3 | |
_pelvisPositionWeight
|
field drive of Float | |
_pelvisRotationWeight
|
field drive of Float | |
_chestWeight
|
field drive of Float | |
_locomotionWeight
|
field drive of Float | |
_leftLegPositionWeight
|
field drive of Float | |
_leftLegRotationWeight
|
field drive of Float | |
_rightLegPositionWeight
|
field drive of Float | |
_rightLegRotationWeight
|
field drive of Float | |
_leftKneeBendWeight
|
field drive of Float | |
_rightKneeBendWeight
|
field drive of Float | |
_leftElbowBendWeight
|
field drive of Float | |
_rightElbowBendWeight
|
field drive of Float | |
_leftFootOffset
|
field drive of Float3 | |
_rightFootOffset
|
field drive of Float3 | |
_leftFootRelativeToRoot
|
FloatQ | |
_rightFootRelativeToRoot
|
FloatQ | |
_locomotionOffset
|
field drive of Float3 | |
_simplifiedColliderEnabled
|
field drive of Bool | |
_rigCollidersEnabledStates
|
list of FieldDrive`1<Bool> | |
_horizontalTrackingLocked
|
Bool |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
FilterAvatarHeadPose()
|
AvatarHeadPoseFilter<Float3: position&, FloatQ: rotation> |