Component:WorldCloseAction
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Component image 
World Close Action component as seen in the Scene Inspector

The WorldCloseAction component is used to handle the leaving of a world after the user confirms leaving. This component only works on user space.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Action
|
WorldCloseAction.CloseAction | The kind of action this Button Events recieving Component is doing to a world. |
WaitingConfirm
|
Bool | Whether the game is waiting on confirmation via double click, which is 2 clicks within a 2 second time frame. |
OnClosed
|
delegate of identity Action | What Action Sync delegate to call when the world finishes closing. |
CloseAction
| Name | Value | Description |
|---|---|---|
LeaveOrOpenCloseScreen
|
0 | This button is set to leave the world or open the save and close screen. |
Discard
|
1 | The user has opted to Discard the changes to the world and exit. |
Save
|
2 | The user has opted to save the changes to the world and then exit. |
SaveAs
|
3 | The user has opted to save the changes to the world, and specify a place to save the world orb before closing. |
Usage
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Examples
Used in the worlds browser for a user to leave a selected world.