Component:WorldLink
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Component image 
WorldLink component as seen in the Scene Inspector

The WorldLink component is used to set the world information, either to use as a way to jump to different worlds or to pre-load worlds.
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
URL
|
Uri | The world to link. |
ActiveSessionURLs
|
direct SyncFieldList`1<Uri> | Used for session orbs. |
CreateIfNotExists
|
delegate of identity WorldCreator | If the world we are going to does not exist, then make one. |
WorldRelation
|
Userspace.WorldRelation | The relation of the world. |
AutoFocus
|
Bool | After the world loads, focus to this world automatically. |
GetExisting
|
Bool | If a world we are looking for already exists, then don't make a new one and then optionally focus onto it. |
Usage
- This can be combined with the ButtonWorldLink component to setup a button for loading a world for a user.
- This can be hooked up into ProtoFlux with the Open World or Focus World nodes to open or jump to another world.