Cursed Knowledge/Unity Native audio samples: Revision history

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22 July 2025

  • curprev 20:3020:30, 22 July 2025Zenuru talk contribs 831 bytes +831 Created page with "During development of the splittening, a mechanism was needed to get audio samples from the rendering process back into the main engine process. Two odd behaviors were observed by Frooxius while developing this mechanism for videos playing via Unity's native playback engine: # Reading all available samples from Unity's video audio buffer causes Unity to generate 64 extra "phantom" samples of duplicate audio data, which increases the sample rate of the audio (ie, 44...." Tag: Visual edit