Information for "Component:DynamicBoneChain"
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| Display title | Component:DynamicBoneChain |
| Default sort key | DynamicBoneChain |
| Page length (in bytes) | 10,098 |
| Namespace ID | 3000 |
| Namespace | Component |
| Page ID | 920 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 3 |
| Counted as a content page | Yes |
| Short description | Dynamic Bone Chain is a component that allows you to add [https://en.wikipedia.org/wiki/Rigid_body rigidbody] physics to the bones of a rigged model or avatar. Bones with rigidbody physics are called dynamic bones; this name is derived from a [https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743 Unity asset] that offers similar functionality. |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | Shrike (talk | contribs) |
| Date of page creation | 22:44, 20 November 2023 |
| Latest editor | Xeravax (talk | contribs) |
| Date of latest edit | 23:39, 19 February 2026 |
| Total number of edits | 21 |
| Total number of distinct authors | 9 |
| Recent number of edits (within past 90 days) | 1 |
| Recent number of distinct authors | 1 |
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| Obsolete HTML tags | 1 |