Information for "Component:FurMaterial"
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| Display title | Component:FurMaterial |
| Default sort key | FurMaterial |
| Page length (in bytes) | 3,418 |
| Namespace ID | 3000 |
| Namespace | Component |
| Page ID | 1216 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 2 |
| Counted as a content page | Yes |
| Short description | The FurMaterial component is used to make multi layered geometry out of a mesh's original geometry that has a specified distance between layers. The number of layers is a constant 20. Combined with a map to create holes in the layers via alpha, this creates the illusion of depth and fur like properties. The geometry layers are instanced on the GPU. |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | imported>Mysticporo |
| Date of page creation | 19:13, 26 October 2021 |
| Latest editor | Xeravax (talk | contribs) |
| Date of latest edit | 23:42, 19 February 2026 |
| Total number of edits | 11 |
| Total number of distinct authors | 6 |
| Recent number of edits (within past 90 days) | 1 |
| Recent number of distinct authors | 1 |
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| Obsolete HTML tags | 1 |