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Information for "Component:FurMaterial"

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Display titleComponent:FurMaterial
Default sort keyFurMaterial
Page length (in bytes)3,418
Namespace ID3000
NamespaceComponent
Page ID1216
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page2
Counted as a content pageYes
Short descriptionThe FurMaterial component is used to make multi layered geometry out of a mesh's original geometry that has a specified distance between layers. The number of layers is a constant 20. Combined with a map to create holes in the layers via alpha, this creates the illusion of depth and fur like properties. The geometry layers are instanced on the GPU.
Page imageFurMaterialComponent.png

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Page creatorimported>Mysticporo
Date of page creation19:13, 26 October 2021
Latest editorXeravax (talk | contribs)
Date of latest edit23:42, 19 February 2026
Total number of edits11
Total number of distinct authors6
Recent number of edits (within past 90 days)1
Recent number of distinct authors1

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