Information for "Component:TextureCharacterControllerModifier"
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Basic information
| Display title | Component:TextureCharacterControllerModifier |
| Default sort key | TextureCharacterControllerModifier |
| Page length (in bytes) | 3,253 |
| Namespace ID | 3000 |
| Namespace | Component |
| Page ID | 34234 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| Short description | The TextureCharacterControllerModifier component reacts to character controllers that collide with mesh colliders in its children hiearchy. It starts by finding what the contact triangle and point on the mesh collider a character controller hit was. That point is mapped to what part of a texture the character controller hit. Finally, the texture data in Texture is used to determine what the value should be used for Modifying the character controller that hit that mesh collider. |
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| Edit | Allow all users (infinite) |
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Edit history
| Page creator | PJB (talk | contribs) |
| Date of page creation | 00:46, 4 March 2024 |
| Latest editor | Xeravax (talk | contribs) |
| Date of latest edit | 23:55, 19 February 2026 |
| Total number of edits | 5 |
| Total number of distinct authors | 4 |
| Recent number of edits (within past 90 days) | 1 |
| Recent number of distinct authors | 1 |
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| Transcluded templates (7) | Pages included on this page:
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| Obsolete HTML tags | 1 |