989onan bot (talk | contribs) Automated: update SyncDelegates |
add Sync delegate description |
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Triangle collider is a component that acts as a single polygon version of a [[Component:MeshCollider|Mesh Collider]] | Triangle collider is a component that acts as a single polygon version of a [[Component:MeshCollider|Mesh Collider]] | ||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Offset|Float3| how much to add to points <code>A</code>, <code>B</code>, and <code>C</code>. | |Offset|Float3| how much to add to points <code>A</code>, <code>B</code>, and <code>C</code>. | ||
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|ReverseWinding[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |ReverseWinding:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Reverses the order of the vertex values so the face direction is flipped. | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
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== See Also == | == See Also == | ||
[[Collider|Colliders]] | * [[Collider|Colliders]] | ||
[[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]] | [[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]] | ||
[[Category:Components{{#translation:}}|Triangle Collider]] | [[Category:Components{{#translation:}}|Triangle Collider]] |
Latest revision as of 17:44, 30 April 2025
Component image 
Triangle Collider component as seen in the Scene Inspector

Triangle collider is a component that acts as a single polygon version of a Mesh Collider
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | how much to add to points A , B , and C .
|
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
A
|
Float3 | The position of the first vertex of the triangle. |
B
|
Float3 | The position of the second vertex of the triangle. |
C
|
Float3 | The position of the third vertex of the triangle. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
ReverseWinding:ButtonEventHandler
|
ButtonEventHandler | ✓ | Reverses the order of the vertex values so the face direction is flipped. |
Usage
Examples
This can be used for making a mesh editor.