Awwdio: Difference between revisions

Awwdio is FrooxEngine's audio system.
Awwdio is released!
buffer size info
 
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{{SHORTDESC:Awwdio is Resonite's upcoming in-house audio engine.}}  
{{SHORTDESC:Awwdio is FrooxEngine's audio system.}}  
'''Awwdio''' is Resonite's new in-house audio engine.
'''Awwdio''' is the name of [[FrooxEngine|FrooxEngine's]] audio system.


== Etymology ==
== Etymology ==
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== Implementation ==
== Implementation ==
Awwdio is responsible for mixing audio sources, and integrates [https://valvesoftware.github.io/steam-audio/ Steam Audio] for spatialization.<ref>Awwdio GitHub issue: https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2430</ref>
Awwdio is responsible for mixing audio sources, and directly integrates [https://valvesoftware.github.io/steam-audio/ Steam Audio] for spatialization.<ref>Awwdio GitHub issue: https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2430</ref>
It also integrates Zita Reverb for reverb effects.<ref name="notes">Awwdio release notes: https://discord.com/channels/1040316820650991766/1154514012143362151/1370196857262702624 (requires account)</ref>
 
The system is heavily multi-threaded, and makes use of lock-free concurrent audio mixing, which means it's very performant.<ref name="notes" />
 
You can change the output buffer size and simulation buffer size on-the-fly, which allows for finding a balance between latency and audio-stability (fewer crackles).


== Performance ==
== Performance ==

Latest revision as of 15:02, 16 May 2025

Awwdio is the name of FrooxEngine's audio system.

Etymology

The name “Awwdio” was revealed by Frooxius during The Resonance EP14.[1]

The inside of the human cochlea has about 3,500 tiny hair cells that sense vibrations and send electrical impulses to the brain. In order to hear, your ears literally have to be furry on the inside—hence the “aww” in “Awwdio.”[2]

Implementation

Awwdio is responsible for mixing audio sources, and directly integrates Steam Audio for spatialization.[3] It also integrates Zita Reverb for reverb effects.[4]

The system is heavily multi-threaded, and makes use of lock-free concurrent audio mixing, which means it's very performant.[4]

You can change the output buffer size and simulation buffer size on-the-fly, which allows for finding a balance between latency and audio-stability (fewer crackles).

Performance

Main article: The Performance Updates This—along with PhotonDust—is part of the bigger performance improvements that the community voted for in the May 2024 survey.

References