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In [[FrooxEngine]], an '''update''' refers to execution of the main engine loop. During an update, physics are calculated, synchronization packets are sent, permissions are re-evaluated, and many other events and checks are performed. An update comprises both engine events and the update loop in a [[world]]. Every user in a session has their own local update time, or the time that it takes to step through an update. This value can be received with the [[ProtoFlux: | In [[FrooxEngine]], an '''update''' refers to execution of the main engine loop. During an update, physics are calculated, synchronization packets are sent, permissions are re-evaluated, and many other events and checks are performed. An update comprises both engine events and the update loop in a [[world]]. Every user in a session has their own local update time, or the time that it takes to step through an update. This value can be received with the [[ProtoFlux:DeltaTime|DeltaTime]] ProtoFlux node. |
Latest revision as of 23:40, 3 July 2025
In FrooxEngine, an update refers to execution of the main engine loop. During an update, physics are calculated, synchronization packets are sent, permissions are re-evaluated, and many other events and checks are performed. An update comprises both engine events and the update loop in a world. Every user in a session has their own local update time, or the time that it takes to step through an update. This value can be received with the DeltaTime ProtoFlux node.