add info |
update |
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|_colliderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv1=true| Collider radius field to drive. | |_colliderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv1=true| Collider radius field to drive. | ||
}} | }} | ||
[[Category:Components:Uncategorized{{#translation:}}|Snap Node]] | [[Category:Components:Uncategorized{{#translation:}}|Snap Node]] | ||
[[Category:Components{{#translation:}}|Snap Node]] | [[Category:Components{{#translation:}}|Snap Node]] | ||
Latest revision as of 00:18, 3 August 2025
Component image 
Snap Node component as seen in the Scene Inspector

The SnapNode component does nothing.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
SnapRadius
|
Float | Radius. |
_colliderRadius
|
field drive of Float | Collider radius field to drive. |