All [[Special:MyLanguage/World | worlds]] in Resonite are composed from a hierarchy of objects ([[Special:MyLanguage/Slot|slots]]) with components attached to them. Any avatar system is part of this same hierarchy, with no solid distinction between the user's avatar and other objects in the scene. This is what gives the system its great flexibility.
All [[$pagelink1 | worlds]] in Resonite are composed from a hierarchy of objects ([[$pagelink2|slots]]) with components attached to them. Any avatar system is part of this same hierarchy, with no solid distinction between the user's avatar and other objects in the scene. This is what gives the system its great flexibility.
Latest revision as of 18:00, 17 August 2025
All worlds in Resonite are composed from a hierarchy of objects (slots) with components attached to them. Any avatar system is part of this same hierarchy, with no solid distinction between the user's avatar and other objects in the scene. This is what gives the system its great flexibility.