Translations:Avatar System/6/en: Difference between revisions

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To provide such behaviors, you need to add a component to the world that listens to these events, such as the [[Special:MyLanguage/Component:SimpleUserSpawn|SimpleUserSpawn]] paired with a [[Special:MyLanguage/Component:CommonAvatarBuilder|CommonAvatarBuilder]]. These components will create new objects in the world hierarchy for newly joined users, attach appropriate components that will read the user's inputs and microphone samples and apply it to the objects in the scene and attach components that provide visuals, such as 3D models or [[Special:MyLanguage/Component:ParticleSystem|particle systems]].
To provide such behaviors, you need to add a component to the world that listens to these events, such as the [[$1|SimpleUserSpawn]] paired with a [[$2|CommonAvatarBuilder]]. These components will create new objects in the world hierarchy for newly joined users, attach appropriate components that will read the user's inputs and microphone samples and apply it to the objects in the scene and attach components that provide visuals, such as 3D models or [[$3|particle systems]].

Latest revision as of 18:00, 17 August 2025

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Message definition (Avatar System)
To provide such behaviors, you need to add a component to the world that listens to these events, such as the [[$1|SimpleUserSpawn]] paired with a [[$2|CommonAvatarBuilder]]. These components will create new objects in the world hierarchy for newly joined users, attach appropriate components that will read the user's inputs and microphone samples and apply it to the objects in the scene and attach components that provide visuals, such as 3D models or [[$3|particle systems]].

To provide such behaviors, you need to add a component to the world that listens to these events, such as the SimpleUserSpawn paired with a CommonAvatarBuilder. These components will create new objects in the world hierarchy for newly joined users, attach appropriate components that will read the user's inputs and microphone samples and apply it to the objects in the scene and attach components that provide visuals, such as 3D models or particle systems.