ProtoFlux:LocalScreenPointToWorld: Difference between revisions

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Latest revision as of 00:26, 21 August 2025

Local Screen Point To World
NormalizedScreenPoint
*
Distance
Conversion

The Local Screen Point To World node takes in a normalized screen space (0 to 1 along the user's screen in the X and Y position), and converts it to a position in world space. This node just takes where you are looking plus the distance from the local user and makes a value someplace outward from your camera/screen.

Inputs

NormalizedScreenPoint (float2)

The screen point from the user's perspective.

Distance (float)

The distance from this local user's view point.

Outputs

* (float3)

Returns the position from the local user's point of view into a position value in world space.