ProtoFlux:LocalUpdate: Difference between revisions

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Will fire on every single local update, which is based on Game Ticks.
The '''Local Update''' node fires an [[impulse]] for every [[user]] in the session on every engine update by that respective user.


== Outputs ==
== Outputs ==
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=== OnUpdate ([[Impulses|Call]]) ===
=== OnUpdate ([[Impulses|Call]]) ===


Will fire on every single local update for the local machine.
Pulses for each user in the session on every engine update by said user.


== Examples ==
== Examples ==


<gallery widths=480px heights=480px>
== See Also ==
File:Protoflux_example_Local_Update.webp|An example of local update being used to sample colors using the [[ProtoFlux:Sample ColorX|Sample ColorX Node]].
 
</gallery>
* [[ProtoFlux:Update]] to pulse on each update from a specific user.


[[Category:ProtoFlux:Flow]]
[[Category:ProtoFlux:Flow]]

Latest revision as of 00:26, 21 August 2025

Local Update
OnUpdate
Flow

The Local Update node fires an impulse for every user in the session on every engine update by that respective user.

Outputs

OnUpdate (Call)

Pulses for each user in the session on every engine update by said user.

Examples

See Also