Sauce: Difference between revisions
Sauce is Resonite's upcoming graphics renderer, eventually replacing Unity.
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Latest revision as of 13:30, 10 September 2025
Sauce is the codename for a brand new graphics renderer for Resonite.
Developers
Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz though who is part of the Resonite Team.
Other Team Members:
- Earthmark
- Zandario
- Moony
Features At Launch
Sauce will, at launch, bring the following:
- .NET 8 compatibility
- Generally more flexible rendering pipeline
- A clustered forward renderer
Future Features
Here's a list of potential features that Sauce will allow to be shipped in the future:
- Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
- A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
- Better compatibility with multi-process architecture plans
- Mesh shader emulation with compute shaders
- Compute shaders more generally
- Enabling (but not shipping with) standalone support
Further Information
FAQs
Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?
A: Not at this time.
Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?
A: No.
Q: How will Resonite use Sauce if it doesn't own it?
A: Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.
Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?
A: Yes, we regularly speak and discuss requirements.
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