create template |
attempt to clarify what material offset means |
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How much this material should be pushed forwards or backwards on the depth buffer, based on the polygon's slope relative to the camera (i.e. polygons parallel to the camera will not be affected by this).<ref name="Material OffsetFactor/Units Desc">https://docs.unity3d.com/6000.2/Documentation/Manual/SL-Offset.html</ref> |
Latest revision as of 12:29, 26 September 2025
How much this material should be pushed forwards or backwards on the depth buffer, based on the polygon's slope relative to the camera (i.e. polygons parallel to the camera will not be affected by this).[1]