Importing a new version from external source |
Importing a new version from external source |
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Unity Player.log files can be found by pressing Windows Key + R and entering <code>% | Unity Player.log files can be found by pressing Windows Key + R and entering <code>%localappdata%low\Yellow Dog Man Studios\Renderite.Renderer</code> then OK. The Player.log is overwritten each time you launch Resonite, so make sure to collect it right away after you encounter a crash, or bug. If you have launched Resonite once since the issue occurred, the contents will be in the Player-prev.log file. If you’ve launched Resonite twice or more since the issue occurred, the Player.log file will be gone as it will have been overwritten. | ||
Latest revision as of 21:55, 8 October 2025
Unity Player.log files can be found by pressing Windows Key + R and entering %localappdata%low\Yellow Dog Man Studios\Renderite.Renderer then OK. The Player.log is overwritten each time you launch Resonite, so make sure to collect it right away after you encounter a crash, or bug. If you have launched Resonite once since the issue occurred, the contents will be in the Player-prev.log file. If you’ve launched Resonite twice or more since the issue occurred, the Player.log file will be gone as it will have been overwritten.