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'''Rect''' is a [[Value Type|value type]] that represents a 2-dimensional rectangle. It consists of an x and y coordinate along with a width and height. Most components will interpret these values as proportions of the total bounds, i.e. between 0 and 1. | |||
For | == Examples == | ||
* For the [[SpriteProvider (Component)|SpriteProvider]] component, the Rect property bounds the sprite to be rendered, with the values being proportions of the total width and height of the sprite image. | |||
* Rects can be received from the component [[Component:RectTransformComputedProperties|RectTransformComputedProperties]] to get the elements inside a UIX Canvas, and the rect sizes and positions from those elements. | |||
[[Category:Type]] | [[Category:Type]] | ||
[[Category:Value types]] |
Latest revision as of 18:35, 14 October 2025
Rect is a value type that represents a 2-dimensional rectangle. It consists of an x and y coordinate along with a width and height. Most components will interpret these values as proportions of the total bounds, i.e. between 0 and 1.
Examples
- For the SpriteProvider component, the Rect property bounds the sprite to be rendered, with the values being proportions of the total width and height of the sprite image.
- Rects can be received from the component RectTransformComputedProperties to get the elements inside a UIX Canvas, and the rect sizes and positions from those elements.