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|Name=Static Gaussian Splat | |Name=Static Gaussian Splat | ||
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The '''Static Gaussian Splat''' component stores data for Gaussian | The '''Static Gaussian Splat''' component stores data for the [[Gaussian_Splat|Gaussian Splat]] asset itself. | ||
== Fields == | == Fields == | ||
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== Usage == | == Usage == | ||
Used in Gaussian splat rendering components. | Used in Gaussian splat rendering components such as the [[Component:GaussianSplatRenderer|GaussianSplatRenderer]] component. | ||
== Examples == | == Examples == |
Latest revision as of 13:39, 18 October 2025
Component image File:StaticGaussianSplatComponent.pngStatic Gaussian Splat component as seen in the Scene Inspector
The Static Gaussian Splat component stores data for the Gaussian Splat asset itself.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
URL
|
Uri | The location of the Gaussian Splat data. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
ClipWithBoundingBox:Func`2<BoundingBox, Task`1<Bool>>
|
Func`2<BoundingBox, Task`1<Bool>> | X | Cuts the Gaussian splat using a bounding box argument. |
ClipWithBoundingBox:Func`3<BoundingBox, FloatQ, Task`1<Bool>>
|
Func`3<BoundingBox, FloatQ, Task`1<Bool>> | X | Cuts the Gaussian splat using a bounding box with rotation argument. |
ClipWithSphere:Func`3<Float3, Float, Task`1<Bool>>
|
Func`3<Float3, Float, Task`1<Bool>> | X | Cuts the Gaussian splat using a sphere argument. |
ColorByIndex:ButtonEventHandler
|
ButtonEventHandler | ✓ | Colors the Gaussian splat by index. |
ReoderMorton:ButtonEventHandler
|
ButtonEventHandler | ✓ | Reorders the splats using morton ordering. Which means any splats that are spatially near each other will also be near each other in the data indexes. |
Usage
Used in Gaussian splat rendering components such as the GaussianSplatRenderer component.