Created the page for importing Texture3D assets. |
Moving technical information into this page from the type page. |
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These are the supported formats in Resonite: | These are the supported formats in Resonite: | ||
* CUBE files [reading, writing] | * CUBE files [reading, writing] | ||
Exporting a Texture3D using the [[Component:VolumeExportable|VolumeExportable]] will make this file for you, and bringing it back into [[Resonite]] will automatically pre-setup it so it can be usable within the world, having the materials, textures, slots, and even becoming exportable again. |
Latest revision as of 21:45, 19 October 2025
Resonite supports loading and importing a variety of Texture3D files (and is part of the Supported Formats), whether individually or as part of a 3D model.
Currently the maximum packed 2D image that the importer detects as a valid 3D texture is 1024x32. In this orientation there are 32 total cells arranged as 32x32 pixel sub images.

- The X or Red channel increases constantly from 0 to 1 from left to right within each cell and repeats.

- The Y or Green channel linearly increases from the top to bottom.

- The Z or Blue channel increases step wise within each cell itself, the first cell being all 0, and the last cell is all 1.

Currently Supported Texture3D Formats
These are the supported formats in Resonite:
- CUBE files [reading, writing]
Exporting a Texture3D using the VolumeExportable will make this file for you, and bringing it back into Resonite will automatically pre-setup it so it can be usable within the world, having the materials, textures, slots, and even becoming exportable again.