Talk:Avatar standard: Difference between revisions

Discussion page of Avatar standard
m remove redundant socksthefennec (I am unfamiliar with wikitext)
m I accidentally a word
 
(6 intermediate revisions by 2 users not shown)
Line 4: Line 4:
After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too.
After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too.
-- [[User:Socksthefennec|Socksthefennec]] ([[User talk:Socksthefennec|talk]]) 06:19, 18 October 2025 (UTC)
-- [[User:Socksthefennec|Socksthefennec]] ([[User talk:Socksthefennec|talk]]) 06:19, 18 October 2025 (UTC)
: I don't think those should be part of Avatar Standard. (Even if in theory a good idea). Imo AVI-S should only include variables that can be universal between Avatars.
: But having those variables on the "Avatar/" namespace should be fine. Systems that know those vars /are made for the avatar could take advantage of those blend shape vars.
: I for example use Variables on the Kitavali ears to reference the Dynamic bone Chains for detecting if they are grabbed trough a system.
: -- [[User:Mint Shock|Mint Shock]] ([[User talk:Mint Shock|talk]]) 10:05, 18 October 2025 (UTC)
:: I'd argue that it already contains things that can't be universal, e.g. original bone names (which was part of what inspired me here).
:: And those are useful for interacting with things specific to an Avatar/base, for example I was recently able to make clothing "snap on" without manually reassigning things.
:: Having blendshape variables helped there too as it matched how the body was already configured.
:: I'm not too fussed about it actually becoming standard, I could live with it being just something I do.
:: Maybe I should put it in standard proposals where people can see it? Because even if not standard, other people might find use in it.
:: -- [[User:Socksthefennec|Socksthefennec]] ([[User talk:Socksthefennec|talk]]) 07:00, 21 October 2025 (UTC)

Latest revision as of 07:01, 21 October 2025

Blendshapes

Would it be worth it to have variables for different avatar blendshapes (for body shape, not things like face tracking or visemes)? After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too. -- Socksthefennec (talk) 06:19, 18 October 2025 (UTC)

I don't think those should be part of Avatar Standard. (Even if in theory a good idea). Imo AVI-S should only include variables that can be universal between Avatars.
But having those variables on the "Avatar/" namespace should be fine. Systems that know those vars /are made for the avatar could take advantage of those blend shape vars.
I for example use Variables on the Kitavali ears to reference the Dynamic bone Chains for detecting if they are grabbed trough a system.
-- Mint Shock (talk) 10:05, 18 October 2025 (UTC)
I'd argue that it already contains things that can't be universal, e.g. original bone names (which was part of what inspired me here).
And those are useful for interacting with things specific to an Avatar/base, for example I was recently able to make clothing "snap on" without manually reassigning things.
Having blendshape variables helped there too as it matched how the body was already configured.
I'm not too fussed about it actually becoming standard, I could live with it being just something I do.
Maybe I should put it in standard proposals where people can see it? Because even if not standard, other people might find use in it.
-- Socksthefennec (talk) 07:00, 21 October 2025 (UTC)