Type:CurvePreset: Difference between revisions

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CurvePreset is used within the [[Tween Value(ProtoFlux)|Tween Node]] to define how a value should be tweened. It has the following possible values:
CurvePreset is used within the [[ProtoFlux:Tween Value|Tween Node]] to define how a value should be tweened. It has the following possible values:
* Linear (constant speed transition)
{{CurvePresetTable}}
* Sine (rapid start, slow approach)
* Cosine (slow start, rapid approach)
* Smooth (slow start, rapid middle, slow approach)
* Smoother (like Smooth, but even slower start and approach)


[[Category:Enums]]
[[Category:Enums]]
[[Category:Type]]
[[Category:Type]]

Latest revision as of 19:18, 24 November 2025

CurvePreset is used within the Tween Node to define how a value should be tweened. It has the following possible values:

Values
Name Value Description
Linear 0
Sine 1
Cosine 2
Smooth 3
Smoother 4
SineIn 5
SineOut 6
SineInOut 7
QuadradicIn 8 Actually spelled as "Quadradic" in-game.
QuadradicOut 9 Actually spelled as "Quadradic" in-game.
QuadradicInOut 10 Actually spelled as "Quadradic" in-game.
CubicIn 11
CubicOut 12
CubicInOut 13
QuarticIn 14
QuarticOut 15
QuarticInOut 16
QuinticIn 14
QuinticOut 15
QuinticInOut 16
ExponentialIn 20
ExponentialOut 21
ExponentialInOut 22
CircularIn 23
CircularOut 24
CircularInOut 25
ReboundInSmall 26
ReboundOutSmall 27
ReboundInOutSmall 28
ReboundInLarge 29
ReboundOutLarge 30
ReboundInOutLarge 31
ElasticInLarge 32
ElasticOutLarge 33
ElasticInOutLarge 34
ElasticInSmall 35
ElasticOutSmall 36
ElasticInOutSmall 37
BounceIn 38
BounceOut 39
BounceInOut 40