Examples, custom tools, and tutorials: Difference between revisions
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Aegis Wolf (talk | contribs) Created page for a variety of content creation topics and documentation of in game content (still WIP) |
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== Example templates/systems: == | == Example templates/systems: == | ||
* Vehicle | * Vehicle physics templates | ||
* [[Projectile system templates]] | |||
* Projectile | |||
== Custom tools: == | == Custom tools: == | ||
* Custom brushes | * Custom brushes | ||
* Modular | * [[Modular System Snapping Tool]] | ||
* Ivy vines tool | * Ivy vines tool | ||
* Object placer tool ("set dresser" tool) | |||
== Content creation tips/tricks/tutorials: == | == Content creation tips/tricks/tutorials: == | ||
* Blendshape animations ("Dezomp") | * Blendshape animations ("Dezomp") | ||
* Converting textures for PBS Metallic | * Converting textures for PBS Metallic/Specular | ||
* Creating packed texture maps for PBS Splat Materials | |||
* How to setup splat and color mask textures | |||
* Proper "material stacking" and order offsets | |||
* Trim sheet modeling and texturing | * Trim sheet modeling and texturing | ||
Revision as of 05:47, 27 January 2026
Example templates/systems:
- Vehicle physics templates
- Projectile system templates
Custom tools:
- Custom brushes
- Modular System Snapping Tool
- Ivy vines tool
- Object placer tool ("set dresser" tool)
Content creation tips/tricks/tutorials:
- Blendshape animations ("Dezomp")
- Converting textures for PBS Metallic/Specular
- Creating packed texture maps for PBS Splat Materials
- How to setup splat and color mask textures
- Proper "material stacking" and order offsets
- Trim sheet modeling and texturing