Beta 2023.11.15.1100: Difference between revisions

From Resonite Wiki
add version 2023.11.15.1100
 
m Change ProtoFlux Node to ProtoFlux
 
(One intermediate revision by the same user not shown)
Line 26: Line 26:


* Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/694 #694])
* Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/694 #694])
* Marked [[GetParentSlot (Protoflux Node) | GetParentSlot]] as continuously changing, as the parent slot can change at any time (reported by @enverex, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/671 #671])
* Marked [[Get Parent Slot (ProtoFlux) | GetParentSlot]] as continuously changing, as the parent slot can change at any time (reported by @enverex, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/671 #671])
** Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact
** Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact
* Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/646 #646])
* Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/646 #646])

Latest revision as of 05:27, 14 January 2024


Beta 2023.11.15.1100 is a Resonite version released on 2023/11/15.

This version was originally announced as compatible with Beta 2023.11.13.1343, which was quickly rectified in Beta 2023.11.15.1158.

The following notes were sent by Frooxius:

Just a small build, want to get a few fixes out. Currently my main focus is on the new setting system.
This one's compatible with previous build!

New features:

  • Added support for floatQ/doubleQ values to AnimJ format (based on request by @stiefeljackal, @rucio, Rixx, Stella, Storm_DPD, issue #686)

Tweaks:

  • Tweaked laser priority rules to always prefer the context menu when it's open
    • This fixes not being able to click some options when in UI aligned mode with the inspector (based on reports by @_deltawolf, @eai, issues #634 and #693)

Refactor:

  • Moved MeshX class from Elements.Core to Elements.Assets

Bugfixes:

  • Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue #694)
  • Marked GetParentSlot as continuously changing, as the parent slot can change at any time (reported by @enverex, issue #671)
    • Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact
  • Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue #646)