add version 2023.11.15.1100 |
m Change ProtoFlux Node to ProtoFlux |
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* Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/694 #694]) | * Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/694 #694]) | ||
* Marked [[ | * Marked [[Get Parent Slot (ProtoFlux) | GetParentSlot]] as continuously changing, as the parent slot can change at any time (reported by @enverex, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/671 #671]) | ||
** Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact | ** Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact | ||
* Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/646 #646]) | * Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/646 #646]) |
Latest revision as of 05:27, 14 January 2024
Beta 2023.11.15.1100 is a Resonite version released on 2023/11/15.
This version was originally announced as compatible with Beta 2023.11.13.1343, which was quickly rectified in Beta 2023.11.15.1158.
The following notes were sent by Frooxius:
- Just a small build, want to get a few fixes out. Currently my main focus is on the new setting system.
- This one's compatible with previous build!
New features:
- Added support for floatQ/doubleQ values to AnimJ format (based on request by @stiefeljackal, @rucio, Rixx, Stella, Storm_DPD, issue #686)
Tweaks:
- Tweaked laser priority rules to always prefer the context menu when it's open
Refactor:
- Moved MeshX class from Elements.Core to Elements.Assets
Bugfixes:
- Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue #694)
- Marked GetParentSlot as continuously changing, as the parent slot can change at any time (reported by @enverex, issue #671)
- Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact
- Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@Shadow Panther [RU/EN, UTC+1/+2] and @probableprime, issue #646)