make On Collision Start ProtoFlux node, Due to popular request |
m fix types |
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|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name":"OnEvent", "Type":" | {"Name":"OnEvent", "Type":"Call"}, | ||
{"Name": "Other", "Type": "ICollider"} | {"Name": "Other", "Type": "ICollider"} | ||
] | ] | ||
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== Output == | == Output == | ||
=== OnEvent ([[Impulses| | === OnEvent ([[Impulses|Call]]) === | ||
When the table's conditions including any exceptions to it are met for the Collider ([[Type:ICollider|ICollider]]) and it's a collision start event this will send an impulse. | When the table's conditions including any exceptions to it are met for the Collider ([[Type:ICollider|ICollider]]) and it's a collision start event this will send an impulse. |
Latest revision as of 20:24, 9 February 2024
On Contact Start
null
∅
Events
This node detects collisions based on the Collisions Table.
Output
OnEvent (Call)
When the table's conditions including any exceptions to it are met for the Collider (ICollider) and it's a collision start event this will send an impulse.
Other (ICollider)
The other collider that Collider (ICollider) collided with for this node's event. This value only exists during OnEvent (impulse).
Globals
Collider (ICollider)
The ICollider to receive collision start events for.
Examples
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