add local update node |
Fix page to be standard and add example link (link is null currently) |
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|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name": "OnUpdate", "Type":" | {"Name": "OnUpdate", "Type":"Call"} | ||
] | ] | ||
|}} | |}} | ||
Will fire on every single local update. | Will fire on every single local update, which is based on Game Ticks. | ||
== Outputs == | |||
=== OnUpdate ([[Impulses|Call]]) === | |||
Will fire on every single local update for the local machine. | |||
== Examples == | |||
<gallery widths=480px heights=480px> | |||
File:Protoflux_example_Local_Update.webp|An example of local update being used to sample colors using the [[ProtoFlux:Sample ColorX|Sample ColorX Node]]. | |||
</gallery> | |||
[[Category:ProtoFlux:Flow]] | [[Category:ProtoFlux:Flow]] |
Latest revision as of 17:38, 16 February 2024
Local Update
Flow
Will fire on every single local update, which is based on Game Ticks.
Outputs
OnUpdate (Call)
Will fire on every single local update for the local machine.
Examples
-
An example of local update being used to sample colors using the Sample ColorX Node.