add MeshEmitter component |
Automated: update Fields, Categories |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} | |||
{{Infobox Component | |||
|Image=MeshEmitter.png | |||
|Name=Mesh Emitter | |||
}} | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|ParticleSystem| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | ||
|Rate|Float| | |Rate|Float| | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| | ||
|BurstTimePeriod| | |BurstTimeStart|{{RootFieldType|SyncTime}}|TypeAdv4=true| | ||
|Bursts| | |BurstTimePeriod|Double| | ||
|Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true| | |||
|EmitFrom|MeshEmissionSource| | |EmitFrom|MeshEmissionSource| | ||
|RandomDirection|Float| | |RandomDirection|Float| | ||
Line 12: | Line 19: | ||
|DirectionBase|Float3| | |DirectionBase|Float3| | ||
|UseVertexColors|Bool| | |UseVertexColors|Bool| | ||
|ColorTexture| | |ColorTexture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv12=true| | ||
|WrapMode|WrapMode| | |WrapMode|WrapMode| | ||
|UVOffset|Float2| | |UVOffset|Float2| | ||
|UVScale|Float2| | |UVScale|Float2| | ||
|ClipRect|Rect| | |ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''|TypeAdv16=true| | ||
|Mesh| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv17=true| | ||
}} | }} | ||
[[Category:Components:Rendering: | == Behavior == | ||
== Examples == | |||
== Related Components == | |||
[[Category:ComponentStubs]] | |||
[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Mesh Emitter]] | |||
[[Category:Components{{#translation:}}|Mesh Emitter]] |
Latest revision as of 21:05, 3 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
System
|
ParticleSystem | |
Rate
|
Float | |
BurstOnActivatedMin
|
Float | |
BurstOnActivatedMax
|
Float | |
BurstTimeStart
|
direct SyncTime | |
BurstTimePeriod
|
Double | |
Bursts
|
direct SyncLinear`1<ParticleBurst> | |
EmitFrom
|
MeshEmissionSource | |
RandomDirection
|
Float | |
DirectionMode
|
MeshEmissionSpace | |
DirectionBase
|
Float3 | |
UseVertexColors
|
Bool | |
ColorTexture
|
Texture2D | |
WrapMode
|
WrapMode | |
UVOffset
|
Float2 | |
UVScale
|
Float2 | |
ClipRect
|
Nullable`1<Rect> | |
Mesh
|
Mesh |