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== Usage == | == Usage == | ||
You can input a [[Type:User|user]] reference and a [[Type:Chirality|chirality]] to read the status and inputs of a user's controller. | You can input a [[Type:User|user]] reference and a [[Type:Chirality|chirality]] to read the status and inputs of a user's controller. | ||
== Inputs == | == Inputs == | ||
=== User ([[Type:User|User]]) === | === User ([[Type:User|User]]) === | ||
The user to receive inputs from. | The user to receive inputs from. | ||
=== Node ([[Type:Chirality|Chirality]]) === | === Node ([[Type:Chirality|Chirality]]) === | ||
The side to receive inputs from. | The side to receive inputs from. | ||
== Outputs == | == Outputs == | ||
=== IsActive ([[Type:Bool|Bool]]) === | === IsActive ([[Type:Bool|Bool]]) === | ||
Bool for showing if the device is active. Useful for troubleshooting if your controller is not responding. | Bool for showing if the device is active. Useful for troubleshooting if your controller is not responding. | ||
=== Type ([[Type:Type|Type]]) === | === Type ([[Type:Type|Type]]) === | ||
The controller type being used. | |||
=== BatteryLevel ([[Type:Float|Float]]) === | === BatteryLevel ([[Type:Float|Float]]) === | ||
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Shows if the battery is currently charging. | Shows if the battery is currently charging. | ||
=== Model === | === Model ([[Type:Model|Model]]) === | ||
The controller model. | |||
=== Start ([[Type:Bool|Bool]]) === | === Start ([[Type:Bool|Bool]]) === | ||
Is the start button being pressed right now. | |||
=== ButtonYB ([[Type:Bool|Bool]]) === | === ButtonYB ([[Type:Bool|Bool]]) === | ||
Shows if Y/B is being pressed. | Shows if Y/B is being pressed. | ||
=== ButtonXA ([[Type:Bool|Bool]]) === | === ButtonXA ([[Type:Bool|Bool]]) === | ||
Shows if X/A is being pressed. | Shows if X/A is being pressed. | ||
=== ButtonYB_Touch ([[Type:Bool|Bool]]) === | === ButtonYB_Touch ([[Type:Bool|Bool]]) === | ||
Shows if Y/B is being touched. | Shows if Y/B is being touched. | ||
=== ButtonXA_Touch ([[Type:Bool|Bool]]) === | === ButtonXA_Touch ([[Type:Bool|Bool]]) === | ||
Shows if X/A is being touched. | Shows if X/A is being touched. | ||
=== ThumbRestTouch ([[Type:Bool|Bool]]) === | === ThumbRestTouch ([[Type:Bool|Bool]]) === | ||
Shows if the thumb rest is being touched. | Shows if the thumb rest is being touched. | ||
=== Grip ([[Type:Float|Float]]) === | === Grip ([[Type:Float|Float]]) === | ||
Shows a 0 to 1 value of the grip strength. | Shows a 0 to 1 value of the grip strength. | ||
=== GripClick ([[Type:Bool|Bool]]) === | === GripClick ([[Type:Bool|Bool]]) === | ||
Shows if grip is being clicked. | Shows if grip is being clicked. | ||
=== Joystick ([[Type:Float2|Float2]]) === | === Joystick ([[Type:Float2|Float2]]) === | ||
Gives a 2D vector of the joystick input. | Gives a 2D vector of the joystick input. | ||
=== JoystickTouch ([[Type:Bool|Bool]]) === | === JoystickTouch ([[Type:Bool|Bool]]) === | ||
Shows if the joystick is being touched. | Shows if the joystick is being touched. | ||
=== JoystickClick ([[Type:Bool|Bool]]) === | === JoystickClick ([[Type:Bool|Bool]]) === | ||
Is the controller's joystick clicked down right now. | |||
=== Trigger ([[Type:Float|Float]]) === | === Trigger ([[Type:Float|Float]]) === | ||
The amount of how far this controller's trigger is being pressed down currently. | |||
=== TriggerTouch ([[Type:Bool|Bool]]) === | === TriggerTouch ([[Type:Bool|Bool]]) === | ||
Is the controller's trigger being touched right now. | |||
=== TriggerClick ([[Type:Bool|Bool]]) === | === TriggerClick ([[Type:Bool|Bool]]) === | ||
Is the controller's trigger being clicked down right now. | |||
== Examples == | == Examples == | ||
[[Category:ProtoFlux:Devices:Controllers]] | [[Category:ProtoFlux:Devices:Controllers]] |
Latest revision as of 17:04, 17 April 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This node provides information provided by Meta controllers.
Usage
You can input a user reference and a chirality to read the status and inputs of a user's controller.
Inputs
User (User)
The user to receive inputs from.
Node (Chirality)
The side to receive inputs from.
Outputs
IsActive (Bool)
Bool for showing if the device is active. Useful for troubleshooting if your controller is not responding.
Type (Type)
The controller type being used.
BatteryLevel (Float)
Shows the battery level of the device from 1 to 0.
BatteryCharging (Bool)
Shows if the battery is currently charging.
Model (Model)
The controller model.
Start (Bool)
Is the start button being pressed right now.
ButtonYB (Bool)
Shows if Y/B is being pressed.
ButtonXA (Bool)
Shows if X/A is being pressed.
ButtonYB_Touch (Bool)
Shows if Y/B is being touched.
ButtonXA_Touch (Bool)
Shows if X/A is being touched.
ThumbRestTouch (Bool)
Shows if the thumb rest is being touched.
Grip (Float)
Shows a 0 to 1 value of the grip strength.
GripClick (Bool)
Shows if grip is being clicked.
Joystick (Float2)
Gives a 2D vector of the joystick input.
JoystickTouch (Bool)
Shows if the joystick is being touched.
JoystickClick (Bool)
Is the controller's joystick clicked down right now.
Trigger (Float)
The amount of how far this controller's trigger is being pressed down currently.
TriggerTouch (Bool)
Is the controller's trigger being touched right now.
TriggerClick (Bool)
Is the controller's trigger being clicked down right now.