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Local | The <code>Local Transform</code> node outputs the position, rotation and scale of the input slot in [[Coordinate_spaces#Global_vs._Local|local coordinate space]], i.e. the slot's transform relative to its parent slot. | ||
== Inputs == | == Inputs == | ||
=== * ([[Slot]]) === | === * ([[Slot]]) === | ||
The slot | The slot whose local transform is output. | ||
== Outputs == | == Outputs == | ||
=== Position ([[Type:Float3|Float3]]) === | === Position ([[Type:Float3|Float3]]) === | ||
The local position of the provided * ([[Slot]]) | The local position of the provided * ([[Slot]]). | ||
=== Rotation ([[Type:FloatQ|FloatQ]]) === | === Rotation ([[Type:FloatQ|FloatQ]]) === | ||
The local rotation of the provided * ([[Slot]]) | The local rotation of the provided * ([[Slot]]). | ||
=== Scale ([[Type:Float3|Float3]]) === | === Scale ([[Type:Float3|Float3]]) === | ||
The local scale of the provided * ([[Slot]]) | The local scale of the provided * ([[Slot]]). | ||
== Examples == | == Examples == |
Latest revision as of 04:57, 23 May 2024
Local Transform
Transform
The Local Transform
node outputs the position, rotation and scale of the input slot in local coordinate space, i.e. the slot's transform relative to its parent slot.
Inputs
* (Slot)
The slot whose local transform is output.
Outputs
Position (Float3)
The local position of the provided * (Slot).
Rotation (FloatQ)
The local rotation of the provided * (Slot).
Scale (Float3)
The local scale of the provided * (Slot).
Examples
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Local transform being used in a moving object code