ProtoFlux:Is Local Element: Difference between revisions

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The <code>Is Local Element</code> node takes in a [[Type:IWorldElement|world element]] and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the [[Data Model]], in other words, they cant be synced with the engine. There is currently no way to check for this without the use of mods.
The <code>Is Local Element</code> node takes in a [[Type:IWorldElement|world element]] and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the [[Data Model]], in other words, they cant be synced with the [[FrooxEngine]]. There is currently no way to check for this without the use of mods.


== Inputs ==
== Inputs ==

Latest revision as of 06:35, 23 May 2024

Is Local Element
Element
*
Elements

The Is Local Element node takes in a world element and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the Data Model, in other words, they cant be synced with the FrooxEngine. There is currently no way to check for this without the use of mods.

Inputs

Element (IWorldElement)

The world element in question.

Outputs

* (bool)

Returns if this element is local in this world.