The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Mesh|Mesh| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
|Materials|Material| A list of materials to be applied to the mesh
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true| A list of materials to be applied to the mesh