I modified some of the wording to be more accurate, Granted this edit is my first so I recommend having someone better at quality control check over it. |
Added the See Also section for this node. |
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== Inputs == | == Inputs == | ||
=== A ( | === A (Pseudo-generic) === | ||
A numeric value to multiply with B. | A numeric value to multiply with B. | ||
=== B ( | === B (Pseudo-generic) === | ||
A numeric value to multiply with A. | A numeric value to multiply with A. | ||
Line 27: | Line 27: | ||
== Outputs == | == Outputs == | ||
=== * ( | === * (Pseudo-generic) === | ||
The Multiplication of A ( | The Multiplication of A (Pseudo-generic) and B (Pseudo-generic). | ||
== Examples == | == Examples == | ||
Line 36: | Line 36: | ||
File:FloatQ_Rotation_Example.png|An example of how to multiply a vector by a [[Types:FloatQ|Quaternion]] to rotate it. | File:FloatQ_Rotation_Example.png|An example of how to multiply a vector by a [[Types:FloatQ|Quaternion]] to rotate it. | ||
</gallery> | </gallery> | ||
== See Also == | |||
* Wikipedia's definition of [https://en.wikipedia.org/wiki/Multiplication multiplication]. | |||
* Microsoft's documentation on the [https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/operators/arithmetic-operators multiplication] operator. | |||
[[Category:ProtoFlux:Operators]] | [[Category:ProtoFlux:Operators]] |
Latest revision as of 06:33, 27 June 2024
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Operators
Multiply or Mul is a node that allows you to perform multiplication between values (both of same and different types), including complex values like Quaternions or vectors.
Inputs
A (Pseudo-generic)
A numeric value to multiply with B.
B (Pseudo-generic)
A numeric value to multiply with A.
Outputs
* (Pseudo-generic)
The Multiplication of A (Pseudo-generic) and B (Pseudo-generic).
Examples
-
An example of how to multiply a vector by a Quaternion to rotate it.
See Also
- Wikipedia's definition of multiplication.
- Microsoft's documentation on the multiplication operator.