ProtoFlux:Tau: Difference between revisions

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explain Tau.
 
Added a See Also section. Adding link to Pi (surprised that was not on here yet)
 
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The '''Tau''' node outputs the mathematical constant [https://en.m.wikipedia.org/wiki/Tau_(mathematical_constant) tau]. Tau is a constant that represents 2PI. Tau is the circumference of a circle with a radius of one.
The '''Tau''' node outputs the mathematical constant [https://en.m.wikipedia.org/wiki/Tau_(mathematical_constant) tau]. Tau is a constant that represents 2[[ProtoFlux:Pi|PI]]. Tau is the circumference of a circle with a radius of one.


== Inputs ==
Applications this constant can be used in:
None.
* Circumference, angular, and rotation measurements
* Wave Generation (combined with [[ProtoFlux:Sin|Sin]])
* Shader Programming (usually simplifying/streamlining the code)


== Outputs ==
== Outputs ==


=== * ([[Type:Float|float]]) ===
=== * ([[Type:Float|float]]) ===
Tau. Its [[Type:Float|float]] value is approximately <code>6.28318</code>.
Returns the value constant Tau. Its [[Type:Float|float]] value is approximately <code>6.28318</code>.


 
== See Also ==
See also: [https://tauday.com/ argument why tau is better than PI.]
* [https://tauday.com/ Argument why tau is better than PI.]


[[Category:ProtoFlux:Math:Constants]]
[[Category:ProtoFlux:Math:Constants]]

Latest revision as of 06:35, 30 June 2024

τ
*
Constants

The Tau node outputs the mathematical constant tau. Tau is a constant that represents 2PI. Tau is the circumference of a circle with a radius of one.

Applications this constant can be used in:

  • Circumference, angular, and rotation measurements
  • Wave Generation (combined with Sin)
  • Shader Programming (usually simplifying/streamlining the code)

Outputs

* (float)

Returns the value constant Tau. Its float value is approximately 6.28318.

See Also