add pi(e) constant flux node  | 
				 Added suggestion note.  | 
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The '''Pi''' node outputs the mathematical constant [https://en.wikipedia.org/wiki/Pi π].  | |||
Applications this can be used in:  | |||
* Geometry and Circle Calculations  | |||
* Rotations and Angle Calculations  | |||
* Wave Generation (combined with [[ProtoFlux:Sin|Sin]])  | |||
* Physics Simulations (especially when dealing with circular motion, pendulum movements, or orbital mechanics)  | |||
* Procedural Generation (especially curves)  | |||
* Lighting and Shading (used in lighting models to calculate angles and intensities of light, reflections, and refractions)  | |||
* Animation Curves  | |||
{{Note|If you need to use 2PI for calculations, instead of using the [[ProtoFlux:Mul|Mul]] or [[ProtoFlux:Add|Add]] nodes, you can use the [[ProtoFlux:Tau|Tau]] node to do the same thing, streamlining your ProtoFlux.|suggestion}}  | |||
== Outputs ==  | |||
=== * ([[Type:Float|float]]) ===  | |||
The value of π, approximately <code>3.14159274</code>.  | |||
== Further Reading ==  | |||
=== Videos ===  | |||
<youtube>S32sIhukA9E</youtube>  | |||
[[Category:ProtoFlux:Math:Constants]]  | [[Category:ProtoFlux:Math:Constants]]  | ||
Latest revision as of 07:18, 30 June 2024
π
Constants
The Pi node outputs the mathematical constant π.
Applications this can be used in:
- Geometry and Circle Calculations
 - Rotations and Angle Calculations
 - Wave Generation (combined with Sin)
 - Physics Simulations (especially when dealing with circular motion, pendulum movements, or orbital mechanics)
 - Procedural Generation (especially curves)
 - Lighting and Shading (used in lighting models to calculate angles and intensities of light, reflections, and refractions)
 - Animation Curves
 
Outputs
* (float)
The value of π, approximately 3.14159274.