Added applications this can be used in. Added in the Further Reading section. |
Added suggestion note. |
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* Lighting and Shading (used in lighting models to calculate angles and intensities of light, reflections, and refractions) | * Lighting and Shading (used in lighting models to calculate angles and intensities of light, reflections, and refractions) | ||
* Animation Curves | * Animation Curves | ||
{{Note|If you need to use 2PI for calculations, instead of using the [[ProtoFlux:Mul|Mul]] or [[ProtoFlux:Add|Add]] nodes, you can use the [[ProtoFlux:Tau|Tau]] node to do the same thing, streamlining your ProtoFlux.|suggestion}} | |||
== Outputs == | == Outputs == |
Latest revision as of 07:18, 30 June 2024
π
Constants
The Pi node outputs the mathematical constant π.
Applications this can be used in:
- Geometry and Circle Calculations
- Rotations and Angle Calculations
- Wave Generation (combined with Sin)
- Physics Simulations (especially when dealing with circular motion, pendulum movements, or orbital mechanics)
- Procedural Generation (especially curves)
- Lighting and Shading (used in lighting models to calculate angles and intensities of light, reflections, and refractions)
- Animation Curves
Outputs
* (float)
The value of π, approximately 3.14159274
.