ProtoFlux:Ray To Line Intersection Distance: Difference between revisions

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Created a page for the Ray To Line Intersection Distance node.
 
make it basically the same as the intersection page
 
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The '''Ray To Line Intersection Distance''' node takes in ray parameters and line parameters and calculates the distance from the ray to the line, and if it intersects, then return the distance.
The '''Ray To Line Intersection Distance''' node determines the distance from a ray origin to the point at which the ray intersects a line <em>segment</em> defined by two points. This node is functionally equivalent to using the [[ProtoFlux:Ray To Line Intersection]] node, then plugging the value used for <code>Origin</code> and the <code>Intersection</code> output into a [[ProtoFlux:Distance|Distance]]<float2> node.


== Inputs ==
== Inputs ==


=== Origin ([[Type:float2|float2]]) ===  
=== Origin ([[Type:float2|float2]]) ===
 
Origin of the ray.
Origin of the ray.


=== Direction ([[Type:float2|float2]]) ===
=== Direction ([[Type:float2|float2]]) ===
Direction of the ray.
Direction of the ray.


=== LinePoint0 ([[Type:float2|float2]]) ===
=== LinePoint0 ([[Type:float2|float2]]) ===
First point of the line segment.
First point of the line segment.


=== LinePoint1 ([[Type:float2|float2]]) ===
=== LinePoint1 ([[Type:float2|float2]]) ===
Second point of the line segment.
Second point of the line segment.


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=== Distance ([[Type:float|float]]) ===
=== Distance ([[Type:float|float]]) ===
 
The [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance] between <code>Origin</code> and the point at which the defined ray intersects with the line segment with endpoints <code>LinePoint0</code> and <code>LinePoint1</code>. If the ray does not intersect, the value will be <code>0</code>.
Returns the distance of this intersection from the ray.


=== Intersects ([[Type:bool|bool]]) ===
=== Intersects ([[Type:bool|bool]]) ===
<code>True</code> if the ray intersects with the line segment, <code>False</code> otherwise. See [[ProtoFlux:Ray To Line Intersection]] for what counts as intersection.


Returns if this ray is intersecting this line.
== See Also ==
* [[ProtoFlux:Ray To Line Intersection]]


[[Category:ProtoFlux:Math:Geometry3D]]
[[Category:ProtoFlux:Math:Geometry2D]]

Latest revision as of 00:31, 3 July 2024

Ray To Line Intersection Distance
Origin
Distance
Direction
Intersects
LinePoint0
LinePoint1
Geometry 2D

The Ray To Line Intersection Distance node determines the distance from a ray origin to the point at which the ray intersects a line segment defined by two points. This node is functionally equivalent to using the ProtoFlux:Ray To Line Intersection node, then plugging the value used for Origin and the Intersection output into a Distance<float2> node.

Inputs

Origin (float2)

Origin of the ray.

Direction (float2)

Direction of the ray.

LinePoint0 (float2)

First point of the line segment.

LinePoint1 (float2)

Second point of the line segment.

Outputs

Distance (float)

The Euclidean distance between Origin and the point at which the defined ray intersects with the line segment with endpoints LinePoint0 and LinePoint1. If the ray does not intersect, the value will be 0.

Intersects (bool)

True if the ray intersects with the line segment, False otherwise. See ProtoFlux:Ray To Line Intersection for what counts as intersection.

See Also