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added info about the filter unit on the camera system. Uncertain if I have provided the correct description of their properties >.>
 
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'''Recursion Lab''' is a world by [[Team VibeZ]] for [[MMC 2024|MMC24]].
'''Recursion Lab''' is a world by [[Team VibeZ]] for [[MMC 2024|MMC24]].


'''World URL:''' <code>resrec:///G-Team-VibeZ/R-9ae1c56d-db13-4aa1-9e53-1689f6dc38fb</code>
This world can be accessed with: <code>resrec:///G-Team-VibeZ/R-9ae1c56d-db13-4aa1-9e53-1689f6dc38fb</code>


== Description ==
== Description ==
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As the player proceed to the first room, they will be greeted with multiple devices in which they can interact, including:
As the player proceed to the first room, they will be greeted with multiple devices in which they can interact, including:
* A spinnable glass orb which produces swirls of light as the player spins it
* A spinnable '''glass orb''' which produces swirls of light as the player spins it
* A functional steam engine for display which cannot be interacted by the player in any way
* A functional '''steam engine''' for display which cannot be interacted by the player in any way
* A gear table which the player may add additional gears to see how it works
* A '''gear table''' which the player may add additional gears to see how it works
* Bear traps which will trigger when the player steps on them
* '''Bear traps''' which will trigger when the player steps on them
* A recreation of the Van de Graaff generator which will cause the player's hair to raise (If the player have hair with dynamic physics bone)
* A recreation of the '''Van de Graaff generator''' which will cause the player's hair to raise (If the player have hair with dynamic physics bone)
* A scale which will move based on the size and amount of containers placed onto it
* A '''scale''' which will move based on the size and amount of containers placed onto it


'''Fun Fact:'''  ''there is an orb display in the middle of the room and windows that surround the upper part of the first room above it. These will display output from the '''Feedback Camera System''' which is located in the second room.''
'''Fun Fact:'''  ''there is an orb display in the middle of the room and windows that surround the upper part of the first room above it. These will display output from the '''Feedback Camera System''' which is located in the second room.''


As the player proceed to the second room, there will notice three RC boats that comes in red, green and blue color.
As the player proceed to the second room, there will notice three '''RC boats''' that comes in red, green and blue color. There is a controller attached to the RC boat where the player can use to move the boat around.


There is a controller attached to the RC boat where the player can use to move the boat around. To the leftmost side of the room, the player will find the '''Feedback Camera System''' where the player can create dazzling display with the grabbable objects located nearby.
To the leftmost side of the room, the player will find the '''Feedback Camera System''' where the player can create dazzling display with the grabbable objects located nearby.


There is also two control panels left and right of the camera where the player can adjust the camera system for more unique effects. There are hard-light bridge that leads to the middle of the room and serves as a pathway to the end of the lab. There are also alternative pathway if the player go through left and right side of the room which will still lead to the end of the lab.
There is also two control panels left and right of the camera where the player can adjust the camera system for more unique effects. There are hard-light bridge that leads to the middle of the room and serves as a pathway to the end of the lab. There are also alternative pathway if the player go through left and right side of the room which will still lead to the end of the lab.
Most notably, if the player go to the right control panel, they will find some boxes with text on them. Those are the filters for the Feedback Camera System; Blur, Posterize, HSV and LUT.
* Blur: Causes a blur effect to occur on the board
* Posterize: reduces the color resolution of an image. This creates abrupt changes from one tone to another, producing a dramatic graphic effect
* HSV ''(Hue, Saturation, Value)'': affect all the colors uniformly (same across all colors)
* LUT ''(Look-up Table)'': maps the existing colors with those in the preset to create a new look


At the end of the lab, the player may encounter the '''Lumino'''; an original musical instrument that makes different musical instrumentals depending on the crystal cylinder  inserted to a special tube to the left side of the '''Lumino'''.
At the end of the lab, the player may encounter the '''Lumino'''; an original musical instrument that makes different musical instrumentals depending on the crystal cylinder  inserted to a special tube to the left side of the '''Lumino'''.

Latest revision as of 14:11, 11 July 2024

This world is made by the community.
Recursion Lab
Second room of Recursion Lab
Second room of Recursion Lab
Created By
Team VibeZ
Published On
2024/03/02
Tags
MMC24, gadgets, Feedback, Recursive, lab,

Recursion Lab is a world by Team VibeZ for MMC24.

This world can be accessed with: resrec:///G-Team-VibeZ/R-9ae1c56d-db13-4aa1-9e53-1689f6dc38fb

Description

The world features a mysterious ambient lab that has two rooms which contain a multitude of items and interactable instruments. The player can interact with the gadgets that are in the lab.

World Content

The player is first spawned into the entrance of the lab that has low-lighting emanating a dark purple color.

There's also a fountain in the middle following the aesthetic of the lab. Most notably, there is a stair that leads downward to the left which leads to the first room.

As the player proceed to the first room, they will be greeted with multiple devices in which they can interact, including:

  • A spinnable glass orb which produces swirls of light as the player spins it
  • A functional steam engine for display which cannot be interacted by the player in any way
  • A gear table which the player may add additional gears to see how it works
  • Bear traps which will trigger when the player steps on them
  • A recreation of the Van de Graaff generator which will cause the player's hair to raise (If the player have hair with dynamic physics bone)
  • A scale which will move based on the size and amount of containers placed onto it

Fun Fact: there is an orb display in the middle of the room and windows that surround the upper part of the first room above it. These will display output from the Feedback Camera System which is located in the second room.

As the player proceed to the second room, there will notice three RC boats that comes in red, green and blue color. There is a controller attached to the RC boat where the player can use to move the boat around.

To the leftmost side of the room, the player will find the Feedback Camera System where the player can create dazzling display with the grabbable objects located nearby.

There is also two control panels left and right of the camera where the player can adjust the camera system for more unique effects. There are hard-light bridge that leads to the middle of the room and serves as a pathway to the end of the lab. There are also alternative pathway if the player go through left and right side of the room which will still lead to the end of the lab.

Most notably, if the player go to the right control panel, they will find some boxes with text on them. Those are the filters for the Feedback Camera System; Blur, Posterize, HSV and LUT.

  • Blur: Causes a blur effect to occur on the board
  • Posterize: reduces the color resolution of an image. This creates abrupt changes from one tone to another, producing a dramatic graphic effect
  • HSV (Hue, Saturation, Value): affect all the colors uniformly (same across all colors)
  • LUT (Look-up Table): maps the existing colors with those in the preset to create a new look

At the end of the lab, the player may encounter the Lumino; an original musical instrument that makes different musical instrumentals depending on the crystal cylinder inserted to a special tube to the left side of the Lumino.

The player will require the musical mallets to play the musical instrument. If the player is on Desktop, they would simply have to press the mat near the Lumino to play the instrument via keyboard buttons.