Component:BentTubeMesh: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=BentTubeMeshComponent.png |Name=Bent Tube Mesh }} <!--T:2--> == Fields == {{Table Component..."
 
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Profile|ColorProfile|
|Radius|Float|
|Radius|Float|
|Sides|Int|
|Sides|Int|
Line 20: Line 21:
|DirectTargetPoint|Float3|
|DirectTargetPoint|Float3|
|ActualTargetPoint|Float3|
|ActualTargetPoint|Float3|
|StartPointColor|Color|
|StartPointColor|ColorX|
|EndPointColor|Color|
|EndPointColor|ColorX|
|Ends|Ends|
|Ends|Ends|
|Shading|Shading|
|Shading|Shading|

Latest revision as of 11:58, 1 August 2024


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Component image 
Bent Tube Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Radius Float
Sides Int
Segments Int
StartPoint Float3
DirectTargetPoint Float3
ActualTargetPoint Float3
StartPointColor ColorX
EndPointColor ColorX
Ends Ends
Shading Shading

Usage

Examples

Related Components